Movies Logo
Season 1
April 6, 2012

Season 1

01. Episode 01: A Perfect Storm for Adventure

Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

April 6, 2012

02. Episode 02: A Promise of Infinite Possibility

After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

May 11, 2012

03. Episode 03: Codename Reds

With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

June 27, 2012

04. Episode 04: Walking Around in Our Drawings

Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

August 8, 2012

05. Episode 05: It's Gonna Get Hairy

As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

September 19, 2012

06. Episode 06: That Bagel Filter Thing

Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

October 26, 2012

07. Episode 07: We'll Handle it

The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

December 21, 2012

08. Episode 08: Adventure Games Are Not Dead

Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

March 7, 2013

09. Episode 09: Broken Age

Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

April 23, 2013

10. Episode 10: Part One of Something Great

The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

July 2, 2013

11. Episode 11: Ship it

As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

August 30, 2013

12. Episode 12: A Whole Different Game Experience

Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

November 1, 2013

13. Episode 13: Crash Landing a Plane

Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

December 24, 2013

14. Episode 14: I Think This is a Winner

The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

January 28, 2014

15. Episode 15: Evergreen Games

The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

April 10, 2014

16. Episode 16: This Time it's Just for Love

Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

July 9, 2014

17. Episode 17: Deadline for Tim

The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

October 17, 2014

18. Episode 18: Constipation and Defcon 4

December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

January 7, 2015

19. Episode 19: Last Call

As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

April 24, 2015

20. Episode 20: We Did Our job

After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.

July 16, 2015