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The Johto Journeys
October 14, 1999

The Johto Journeys

Upon returning to Pallet Town, Ash and Misty reunite with Brock and set out on the next stage of their Pokémon journey—the Johto region! Though he still has an errand to run for Professor Oak, Ash jumps with both feet into the Johto League, taking on a couple of Gym Leaders and adding Pokémon like Totodile and Chikorita to his team.

01. Don't Touch That 'dile

Ash begins his journey in Johto, a largely unexplored region said to be thickly populated with Pokémon entirely new to him and his friends.

23min
October 14, 1999

02. The Double Trouble Header

In a Pokémon battle, Ash soundly defeats an ambitious young Trainer, who runs away dejectedly.

23min
October 21, 1999

03. A Sappy Ending

Ash and friends discover a forest where invading Pinsir are causing heavy deforestation.

23min
October 28, 1999

04. Roll On, Pokémon!

Ash and friends stumble into a small valley where Donphan are used to harvest precious stones.

23min
November 4, 1999

05. Illusion Confusion!

Who would be foolish enough to brave a thick forest in the dead of night without a Hoothoot guide? Certainly not Ash Ketchum...

23min
November 11, 1999

06. Flower Power

Our heroes must help prepare an insecure Bellossom dance troupe for their upcoming exhibition.

23min
November 18, 1999

07. Spinarak Attack

Ash and friends reach a new town and hear of three mysterious robbers apparently mimicking the crimes of a legendary master thief.

23min
November 25, 1999

08. Snubbull Snobbery

With pet food prepared by a French chef, rooms of WalkMaster exercise equipment and closets stocked with the latest in Pokémon fashion, life couldn't be much better for a Palm Hills Snubbull.

23min
December 2, 1999

09. The Little Big Horn

Brock saves a lost and frightened Stantler fawn and carefully nurses it back to health before releasing it.

23min
December 9, 1999

10. The Chikorita Rescue

Ash encounters a wild Chikorita and engages it in battle, thinking to add it to his team.

23min
December 16, 1999

11. Once in a Blue Moon

Professor Oak's errand—to deliver the mysterious GS Ball to a Poké Ball expert—is interrupted when a Quagsire with a penchant for spherical objects steals the GS ball for use in a nocturnal ritual.

23min
December 23, 1999

12. The Whistle Stop

When Team Rocket attacks Ash and his friends, a brave young Trainer and her flock of Ledyba come to the rescue.

23min
January 1, 2000

13. Ignorance Is Blissey

Team Rocket can't believe their luck when the Blissey employed in a Pokémon Center willingly gives them the cente's entire food supply.

23min
January 6, 2000

14. A Bout With Sprout

Our heroes are recruited as guest instructors at a youth Pokémon Academy.

23min
January 13, 2000

15. Fighting Flyer With Fire

With Pikachu's help, Ash is confident that winning the Zephyr badge will be a breeze.

23min
January 20, 2000

16. For Crying Out Loud

Cute and cuddly is one thing, but a bawling Marill is too much even for Misty.

23min
January 27, 2000

17. Tanks a Lot!

Team Rocket's most recent super vehicle, the Arbotank, is their ticket to world domination.

23min
February 3, 2000

18. Charizard's Burning Ambitions

When Ash hears of the nearby Charicific Valley, he is sure a quick trip would be just the thing to reignite his Charizard's flagging spirits.

23min
February 10, 2000

19. Grin to Win!

The annual Sunflora contest is only a day away and yet our hero's new friend and Sunflora Trainer is unable to convince her star Pokémon to compete.

23min
February 17, 2000

20. Chikorita's Big Upset

A severe case of rivalry between Pikachu and Chikorita calls for therapy sessions with Nurse Joy.

23min
February 24, 2000

21. Foul Weather Friends

Our heroes chance upon a Hoppip—the fluffy "Cottonweed" Pokémon that is able to drift for miles on a passing wind.

23min
March 2, 2000

22. The Superhero Secret

When Ash and friends wander into town, they bring with them a challenge that threatens to be Gligarman's last—Team Rocket.

23min
March 9, 2000

23. Mild 'n Wooly

Team Rocket comes in sheep's clothing to relieve a kind Poké-shepherd of her Mareep flock.

23min
March 16, 2000

24. Wired for Battle!

When the most promising trainee at a Pokémon dojo abandons battle altogether, it's up to Ash and friends to convince him that battling is more than just a matter of probability.

23min
March 23, 2000

25. Good 'Quil Hunting

With Charizard gone and no fire Pokémon to call his own, Ash is overjoyed to come across a Cyndaquil in the wild.

23min
March 30, 2000

26. A Shadow of a Drought

Ash carelessly makes enemies of the Slowpoke-worshipping residents of a town.

23min
April 6, 2000

27. Going Apricorn!

Ash delivers the mysterious GS Ball to a renowned Pokémon expert, but Team Rocket wreaks trouble when they attempt to harvest the Apricorns essential to local Poké Ball production.

23min
April 13, 2000

28. Gettin' the Bugs Out

When Ash reaches the Hive Gym, he has just the Pokémon to challenge the Gym Leader's Bug Pokémon.

23min
April 20, 2000

29. A Farfetch'd Tale

An inexperienced young Trainer mistakenly scares off his own Farfetch'd.

23min
April 27, 2000

30. Tricks of the Trade

At the Pokémon Swap Meet, our heroes befriend a young Pokémon trainer who's having difficulties finding a trading partner willing to accept his Wobbuffet. When Jessie inadvertently deposits her Poké Ball across from his in the exchanger, this young trainer gets more than he had bargained for.

23min
May 4, 2000

31. The Fire-ing Squad!

Rocket attempts to steal all the water Pokémon from the annual Fire and Rescue Grand Prix.

23min
May 11, 2000

32. No Big Woop!

Ash and friends enthusiastically volunteer to watch over a troubled trainer's school of Wooper.

23min
May 18, 2000

33. Tunnel Vision

While Ash and friends deliberate on how to pass through a tunnel replete with Onix, two wandering Pokémon arrive on the scene together.

23min
May 25, 2000

34. Hour of the Houndour

Investigating a string of mysterious thefts, our heroes discover a pack of Houndour, struggling to survive in the wild.

23min
June 1, 2000

35. The Totodile Duel

Ash and Misty's friendly rivalry is tested when they both try to capture a Totodile at the same time. Unable to determine whose Poké Ball had captured the wild Pokémon, the two must battle it out to determine the Totodile's new master.

23min
June 8, 2000

36. Hot Matches!

When Ash and friends hear of a virtually undefeatable trainer operating nearby, they seek her out.

23min
June 15, 2000

37. Love, Totodile Style

Ash's Totodile falls head over tail for a passing Azumarill, but is still unsuccessful in having its feelings requited when Team Rocket kidnap the Pokémon before Totodile's eyes.

23min
June 22, 2000

38. Fowl Play!

Ash has his sights set on a rare and brightly-colored Noctowl.

23min
June 29, 2000

39. Forest Grumps

When an Ursaring attack leaves Team Rocket and our heroes in compromising positions, compromise they do, members of each team being paired with members of the other.

23min
July 6, 2000

40. The Psychic Sidekicks!

Our heroes come to a town whose residents all raise Psychic Pokémon to repel the Ghost Pokémon that lurk nearby

23min
July 13, 2000

41. The Fortune Hunters

A Pokémon Fortune Telling boom turns out to be a Team Rocket plot to steal Pokémon from local trainers.

23min
July 27, 2000