Dungeon Master B. Dave Walters and a ragtag group of prisoners (Kassem G, Froskurinn, Fiona Nova, and Ify Nwadiwe) accept an impossible adventure in exchange for a shot at freedom!
TRIPLE AGENTS! Members of the Xanathar’s Guild corner them and make it very clear that they really work for them, if they know what’s good for them.
The Scoundrels have to return to the Yawning Portal and search for leads on the identities of the Masked Lords.
Our adventurers meet Mirt the Moneylender, the most famous (and most likely suspect) of the Masked Lords.
Our adventurers crash and attend a ball hosted by the Cassalanters, one of the richest and most powerful families in all of Faerun, in search of The Masked Lords.
The Cassalanter Ball. Movin’ on up! Our heroes have a clue that one or more Masked Lords will be at a ball hosted by the Cassalanters, one of the richest and most powerful families in all of Faerun.
Deals have been made and decisions made. Now our Scoundrels have to deal with the wrath of House Cassalanter.
Our heroes "investigate" (rob) a wealthy merchant’s personal vessel and escape before it leaves port. That is, if they can recapture Octavia's ship the Cathedral first.
Ott Steeltoes takes our Scoundrels into custody and transports them to Skullport, where Karalis Roi intervenes.
Our Scoundrels come eye to eye with the Xanathar, guild kingpin, and a number of secrets are revealed!
Our Scoundrels (heroes?) have to find out the fate of Zereth Keltaerond, Perengal Yuskalaunt, Halark Tarncrown, and Durnan before it's too late!
Our Scoundrels (heroes?) have to stop the counterfeit "Laeral Silverhand" before she brings Waterdeep to its knees.