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01. What is “Play”? [Game Essence]

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3min
January 2, 2024

02. Blade Trails [Effects]

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3min
January 5, 2024

03. Let Them Skip, Let Them Pause [UI]

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2min
January 9, 2024

04. Flipped Animation [Animation]

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3min
January 12, 2024

05. Customization Lets Your Imagination Play [Planning & Game Design]

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3min
January 16, 2024

06. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

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4min
January 19, 2024

07. Dealing With Color Disparity [Graphics]

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2min
January 23, 2024

08. Giving Feedback for Sound Effects [Audio]

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3min
January 26, 2024

09. Show the Actual Game! [Marketing]

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2min
January 30, 2024

10. Staying True to Your Concept [Work Ethic]

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3min
February 2, 2024

11. Faithfulness Comes First in Licensed Games [Game Essence]

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3min
February 6, 2024

12. Randomness Spices Games Up [Design Specifics]

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3min
February 9, 2024

13. Turning Gift-Giving Into a Game [Grab Bag]

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2min
February 13, 2024

14. Don’t Put Decisions Off [Team Management]

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2min
February 16, 2024

15. Motion Blur [Graphics]

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2min
February 20, 2024

16. Game Essence in Action Games [Game Essence]

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3min
February 23, 2024

17. A: Work Ethic 1 (Category Compilation) #01~#10

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29min
February 25, 2024

18. Animation Blending [Animation]

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3min
February 27, 2024

19. Debug Mode [Programming & Tech]

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2min
March 1, 2024

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

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29min
March 3, 2024

21. Crafting “Similar” Games [Planning & Game Design]

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2min
March 5, 2024

22. Button Settings [UI]

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3min
March 8, 2024

23. Competition and Abundance [Work Ethic]

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3min
March 12, 2024

24. A World Without Footprints [Grab Bag]

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2min
March 15, 2024

25. Presenting Scores [Planning & Design]

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4min
March 19, 2024

26. Making Effects the Right Size [Effects]

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2min
March 22, 2024

27. B: Game Essence 1 (Category Compilation) #01~#06

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29min
March 24, 2024

28. Handicap Systems [Design Specifics]

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3min
March 26, 2024

29. Making "Work" Games Fun [Game Essence]

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3min
March 29, 2024

30. Balancing Ambient Sounds [Audio]

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2min
April 2, 2024

31. Making the Imaginary Feel Real [Graphics]

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2min
April 5, 2024

32. Using Parameters to Establish Characters [Planning & Game Design]

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3min
April 9, 2024

33. Playing Games in Front of Other People [Marketing]

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2min
April 12, 2024

34. Bug Testing Systems [Team Management]

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4min
April 16, 2024

35. 1986: The Year of Legend [Grab Bag]

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4min
April 19, 2024

36. Portraying Fingers [Animation]

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2min
April 23, 2024

37. Advancing Text [UI]

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3min
April 26, 2024

38. Say It, and It Might Come True [Work Ethic]

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2min
April 30, 2024

39. Better Than Not Being Able to Beat the Game [Game Essence]

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2min
May 3, 2024

40. D: Design Specifics 1 (Category Compilation) #01~#08

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28min
May 6, 2024

41. A World with Less Color [Planning & Game Design]

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3min
May 7, 2024

42. Final Output [Graphics]

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2min
May 11, 2024

43. Storage Tips [Grab Bag]

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9min
May 14, 2024

44. Transparency Features [Programming & Tech]

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2min
May 17, 2024

45. Average and Mediocre Are the Same Thing [Design Specifics]

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3min
May 21, 2024

46. Mandatory Strategies and Strategic Balance [Game Essence]

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2min
May 24, 2024

47. E: Team Management 1 (Category Compilation) #01~#07

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29min
May 28, 2024

48. Play Testing Keeps Going [Team Management]

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3min
May 28, 2024

49. Computer-Controlled Players [Planning & Game Design]

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5min
June 1, 2024

50. Using Other Songs for Audio Reference [Audio]

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3min
June 4, 2024

51. Flashing Effects [Effects]

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4min
June 7, 2024

52. Destroying One Wall [Graphics]

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4min
June 11, 2024

53. Always Keep Attack Collision in Mind [Animation]

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2min
June 14, 2024

54. Targeting and Market Research [Marketing]

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4min
June 18, 2024

55. Gameplay as Part of a Live Performance [Grab Bag]

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7min
June 21, 2024

56. Echo Chambers [Work Ethic]

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3min
June 25, 2024

57. Adding Help Text to Menus [UI]

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2min
June 28, 2024

58. Game Essence in Strategy Games [Game Essence]

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2min
July 2, 2024

59. Online Updates [Design Specifics]

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4min
July 5, 2024

60. Manga-like Visuals [Graphics]

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3min
July 9, 2024

61. In-Game Cutscenes [Planning & Game Design]

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3min
July 12, 2024

62. F: Graphics 1 (Category Compilation) #01~#06

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33min
July 16, 2024

63. Directors and Producers [Team Management]

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4min
July 16, 2024

64. Start with the Climax [Planning & Game Design]

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2min
July 19, 2024

65. The Limitations of Skeletons [Animation]

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3min
July 23, 2024

66. When Ideas Won't Come [Work Ethic]

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2min
July 26, 2024

67. How Good Were the Player’s Actions? [Game Essence]

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2min
July 30, 2024

68. Famicom and NES Audio [Audio]

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6min
August 2, 2024

69. Making Things Clear, Even Without Words [UI]

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2min
August 6, 2024

70. Turning Anything Into a Competitive Game [Grab Bag]

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2min
August 10, 2024

71. Being Kind to Beginners [Planning & Game Design]

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3min
August 13, 2024

72. Establishing Characters Through Their Design [Graphics]

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2min
August 16, 2024

73. The Limitations of Particle Effects [Effects]

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4min
August 20, 2024

74. Smash Bros. DOJO!! [Marketing]

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5min
August 23, 2024

75. Speedy Screen Transitions [Design Specifics]

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2min
August 27, 2024

76. Amplify Both Strengths and Weaknesses [Game Essence]

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2min
August 30, 2024

77. G: Animation 1 (Category Compilation) #01~#09

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29min
August 30, 2024

78. Elementary School Play Testers [Team Management]

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2min
September 3, 2024

79. Never Get Into Fights [Work Ethic]

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2min
September 6, 2024

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

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2min
September 10, 2024

81. Rotation on Two Axes [Animation]

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3min
September 13, 2024

82. H: Effects 1 (Category Compilation) #01~#06

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28min
September 15, 2024

83. CRT Displays [Grab Bag]

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5min
September 17, 2024

84. Odds and Ends of Supervising: Sora Edition [Graphics]

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9min
September 20, 2024

85. HUDs [UI]

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3min
September 24, 2024

86. I: Audio 1 (Category Compilation) #01~#07

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25min
September 24, 2024

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

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2min
September 27, 2024

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

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2min
October 1, 2024

89. No Masterpiece Has Bad Audio [Audio]

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2min
October 4, 2024

90. A Director’s Job is to Trim [Team Management]

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2min
October 8, 2024

91. Mr. Iwata [Grab Bag]

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9min
October 11, 2024

92. Up is Down, and Down is Up [Work Ethic]

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3min
October 15, 2024

93. J: UI 1 (Category Compilation) #01~#08

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29min
October 19, 2024

94. K: Programming & Tech 1 (Category Compilation) #01~#05

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29min
October 19, 2024

95. M: Grab Bag 1 (Category Compilation) #01~#09

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30min
October 22, 2024

96. Masahiro Sakurai on Creating Games: Finale Special

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46min
October 22, 2024

97. N: Game Concepts 1 (Category Compilation) #01~#05

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31min
October 29, 2024

98. L: Marketing 1 (Category Compilation) #01~#07

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27min
November 1, 2024

99. A: Work Ethic 2 (Category Compilation) #11~#20

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28min
November 5, 2024

100. B: Game Essence 2 (Category Compilation) #07~#15

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27min
November 8, 2024

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

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28min
November 12, 2024

102. D: Design Specifics 2 (Category Compilation) #09~#18

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31min
November 16, 2024

103. E: Team Management 2 (Category Compilation) #08~#15

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25min
November 19, 2024

104. F: Graphics 2 (Category Compilation) #07~#13

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29min
November 24, 2024

105. G: Animation 2 (Category Compilation) #10~#18

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28min
November 26, 2024

106. H: Effects 2 (Category Compilation) #07~#11

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17min
December 1, 2024

107. I: Audio 2 (Category Compilation) #08~#14

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26min
December 3, 2024

108. J: UI 2 (Category Compilation) #09~#15

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19min
December 6, 2024

109. K: Programming & Tech 2 (Category Compilation) #06~#09

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11min
December 13, 2024

110. M: Grab Bag 2 (Category Compilation) #10~#14

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31min
December 20, 2024